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Play Quackdown! Our New Shooting Game

Last updated October 2026 · By Nick Hall, firearm enthusiast who enjoys our Quackdown shooting game

Quackdown is our take on the old fairground shooting gallery, the kind with tin ducks riding a painted wave. You get three guns, 75 seconds and the same run of ducks as everyone else that day. It’s free, it plays right here in your browser, and it works on a phone.

How to Play Quackdown

Click or tap a duck to shoot it. That’s nearly the whole control scheme. There’s a Reload button, or the R key on a keyboard, and M turns the sound off.

Each game is three stages of 25 seconds, one for each gun. Hits in a row light the bulbs along the awning, and every fourth bulb raises your multiplier, up to x5 at 16 straight hits. Miss once and the lights go out. So a rushed shot costs you a lot more than one round.

White ducks with a red X are no-shoots, the same idea as the white targets in a practical shooting match. Hit one and you lose 300 points and your streak.

Today’s Card gives every player the same ducks in the same order, and it changes at midnight your time. At the end, hit Copy my score and paste the result to a friend. Practice rounds are random and don’t count toward the card.

The Three Guns

.22 rifle. Ten rounds and almost no wait between shots. This is the easy stage, so it’s where you build a clean streak. The reload takes a little over a second. If it makes you want a real one, here are our favorite .22 LR rifles.

Pump shotgun. Five shells and a wide pattern that can take two or three ducks when they come through in a string. Each duck pays a little less, but every extra duck on the same shell adds a 150 point bonus. You have to wait for the pump between shots. The tube loads one shell at a time, so you can top it off and still fire with whatever is in there. Careful, though. The pattern will also catch a no-shoot sitting next to your duck. We’ve covered the real thing in our pump-action shotgun picks.

Revolver. Six rounds, a slower rhythm and the longest reload in the game. Every hit pays 50% more, and the ducks are at their fastest by now. Hold a full multiplier through this stage and that’s where the big scores come from. Our best revolvers list has the ones we’d actually buy.

Scoring

Target or bonusPoints
Near duck100
Middle duck150
Far duck200
Golden duck500
No-shoot duckLose 300, streak resets
Extra ducks on one shotgun shell150 each
Accuracy bonus, per stageUp to 1,000

Duck points are multiplied by your streak, and by the gun: the shotgun pays 70% per duck, the revolver 150%. Your total earns a rank. You start as a Plinker, then Range Regular from 8,000, Marksman from 20,000, Sharpshooter from 35,000 and Gallery Legend from 55,000.

A Few Tips

  • Don’t wait for an empty gun. Reload when the lanes are clear.
  • Far ducks are small, but they pay double the near ones.
  • Once your multiplier is up, a miss costs more than a slow shot. Take the extra half second.
  • With the shotgun, let the string bunch up, and check for a white duck in the group first.
  • The golden duck crosses at nearly twice the speed. Pick it up early.

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